![]() ![]() You can still trade for Primal Ancient Items with your teammates and use them, assuming they have completed the level 70 Greater Rift and hand their Loot over to you. However, even if you didn't do it, you will be still able to equip Primal Ancient Legendary Items as long as your character is level 70. You will need to complete it on any character you play as it's not a cross-account accomplishment. Primal Ancient quality and can drop for your character after you complete a Greater Rift level 70 solo. Primal Ancient Legendary Items - the highest Tier of Legendaries in Diablo 3.When salvaged, Ancient Legendary Item will provide 5 Forgotten Souls each Ancient Legendary Items are always level 70. Ancient Legendary Items can potentially have the highest values on the stats even though there are higher Tier Legendaries available. They have the same set of attributes as their regular Legendary versions, however, their stats can roll higher values. ![]() Make sure you are level 70 as well, as even if you join your friend's level 70 game, your Legendaries (and are other loot) will scale with your level - though the Items that your friend finds will be 70 and he will be able to hand them over to you. Ancient Legendary Items - can be found in level 70 Areas in Torment+ difficulty level games.When salvaged, Legendary Items will give you 1 Forgotten Soul The only requirement to find specific Legendary Items is they base level, and they can drop anywhere. If you are 70 you can find all the Legendaries, and they will be always level 70. Legendary Items - they are the standard version of your Item, which has a minimum level and scales with your character's level.There are several Tiers of Legendary Items which are: The level of Legendary Items scales with your character level (or maybe to be more precise, the level of the area you are in). Legendary Items, right after Sets, define player's builds and your overall gameplay experience. Legendary Items can be found anywhere in the game, with some Legendaries having very low-level requirements. Legendary Items in D3 have much higher base stats than Rare Items and they usually possess powerful Legendary Powers, greatly increasing certain Skills Damage, or providing other amazing Utility Perks. Legendary Gear has orange/brown name tags, and when you find one you will definitely hear it, alongside an orange beam of light which originates from the item. (not great, but not bad either).Legendary Items (often called the "Legs" or "Legendaries") are the highest quality items available in Diablo 3 and D3: Reaper of Souls. Got those wiz bracers that boost your shields primal. It's so rare to find a usable, well-rolled yeh that last part is what hits me most of the seasons. That being said, there's tons of people who are higher paragon and are not wearing a single primal. You're still unlucky, but not unreasonably unlucky. All those things combine reduce the number. It's really not 1 FS = 1 legendary looted, it's much less.Īlso, the question is when you cleared GR70 to unlock primals, so a chunk of those legendaries are from before that. What also adds to it is the Forgotten Souls drop from rift guardians, and all the Forgotten Souls you get from goblins and caches and so on. I got 5 primals before I'd hit 750 paragon. So you've gotten less than you think.īut yes you're probably unlucky. So for every 100 legendaries - 90 will give 1 and 10 will give 30 - so you'll get 120 forgotten souls. Remember that ancients give 3 forgotten souls and are about 10% drop. Current drop rates are closer to abuse than reward, and with the Paragon system we already have a mechanism to keep the game from completion, we didnt need Primals to be yet another. Personally I dont think its a sensible system at all, Gamers are conditioned to work to completion (unless you play open ended games exclusively) and Primals are the bait used to lure us into playing more because we have that desire to achieve completion. Ill let someone else do the maths but the chance of a wearable legendary being Primal and then even useable is just so low its not a constructive addition to the game, Ive said it before and ill say it again layered RNG is not fun, yes i know its not actually layered in implementation but in play it might as well be. Monk for example has 226 useable items add to that 12 follower tokens and theres only a 0.055 chance of getting even a normal legendary drop thats worn, never mind useable and thats discounting non class loot and potions. With the extremely low drop rate we have the chances of even getting a useful legendary with the desired rolls for a specific build are already low. I still think it was a bad choice not to have that guaranteed first Primal at GR 70 be an item that is being worn.
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